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Portfolio

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Vortex Project

All aspects; Volumetrics using blender

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Senior Capstone

This is a Blog following my efforts to bring my Final visual effects project to fruition

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Unreal engine Project

Shot matching and set design + sound design

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Virtual Production Hero Asset

A blog following the steps I took in creating a main hero asset for a virtual production set

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Tardis Sighting

Used this project to teach myself CG incorporation using Blender.

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Shader Development with Houdini

Textured a scene with only procedural shaders using noise nodes and OSL code 

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3D set recreation - MAYA

I recreated a set of "Revolutionary road" 

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Star Wars Design analysis

A blog following how I went about creating a spaceship design, following the design philosophy of Star Wars ships

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Blueprint-based 3D modeling of F4U Corsair

All aspects, fully modeled by me in Maya

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Actor Replacement Project

Replaced a character from a popular movie with a new actor using After Effects

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Procedural tree generator script

Fully coded by me without the use of AI, script is made to function in Maya

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Photogrammetry

All aspects, professionally made. 

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Storyboarding

Here are some of the storyboards I've made

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